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STRATUSWORKFORCE SCAN

Industry group, 7139

Other Amusement and Recreation Industries

1,500,330 people work in this industry in the US, at mean pay of $44,960 a year (BLS, May 2025). What follows is how much of their working time the best AI models could finish, when, and in which jobs and tasks. Estimates.

now
27%

of the paid hours. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.

$27B

a year: 845 million hours at what they cost. Not a forecast of savings.

Kinds of work
  • 29%
  • 30%
  • 41%
4%

of the paid hours are within reach now in tasks people already bring to Claude. Another 23% is within reach in tasks not yet seen there.

Across the US: 30% within reach now and 36% by the end of 2028, on the long-run pace at four in five. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.

Share of the paid hours within reach, now to 2030

0%25%50%75%100%2027202820292030NowDesk work: 29% of the time
Chosen to Ceiling: the share
DateNow
NowEnd of 2030
Change assumptionsLong-run pace, four in five

What each choice means: , , , , . Every pace starts from .

What handing the work over would take

For the 1,429,624 people in jobs so far, 95% of the industry's people; the others are in the totals above and join this split as the review reaches their jobs. Shares of their working time within reach now, at the pace and reliability chosen above. Estimates. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.

19%

about 551 million hours a year. The material can be handed to a model and the result handed back.

9%

about 266 million hours a year. The model has to be connected to the system the work lives in.

, not counted
6%

about 172 million hours a year. Short enough by length. This site leaves conversation with people, so it is not in the totals.

What their work is made of

  • 20%
  • 9%
  • 6%
  • 25%
  • 40%

Each task's time split among five kinds of doing, judged one task at a time; only documents and systems can count as within reach.

What changes for the people

For the 1,429,624 people in jobs reviewed task by task so far, by the end of 2028 on the long-run pace at four in five: the shares of their working time, from each job page's own map, weighted by how many people here do that job. It says which parts of the work change, never whether anyone keeps a job. Estimates.

Stays with people
70%

Conversation, in-person and hands-on work.

Becomes checking
20%

Desk work within reach in tasks where a mistake costs something or a licensed person signs.

Handed over
9%

Desk work within reach that is small if wrong, with lighter checks.

What most people here would learn first

How many of them have each skill among the first two things to learn on their job's page. Every state, and the US

  • The hands-on craft733,637 (51%)
  • Judgment where errors are severe474,900 (33%)
  • Reviewing work you did not do yourself470,078 (33%)
  • The conversations467,832 (33%)
  • Briefing a model and checking its drafts421,243 (29%)
  • Running AI inside the business systems132,290 (9%)
  • Dealing with people outside the organization94,090 (7%)
  • Signing off under your license5,720 (under 1%)
  • Handling protected records140 (under 1%)

How far this has come

With GPT-4, measured in March 2023, 0% of this industry's paid hours were within reach at . With Claude 3.7 Sonnet, measured in February 2025, 2%. With Claude Mythos Preview (early), measured in April 2026, 19%. Today's estimate: 27%.

0%10%20%30%40%2023202420252026GPT-4, March 2023: 0% within reachGPT-4 Turbo (Nov 2023), November 2023: 0% within reachGPT-4o, May 2024: 0% within reachClaude 3.5 Sonnet (June 2024), June 2024: 0% within reacho1-preview, September 2024: 0% within reachClaude 3.5 Sonnet (Oct 2024), October 2024: 0% within reacho1, December 2024: 1% within reachClaude 3.7 Sonnet, February 2025: 2% within reacho3, April 2025: 6% within reachGPT-5, August 2025: 8% within reachGemini 3 Pro, November 2025: 10% within reachClaude Opus 4.5, November 2025: 10% within reachGPT-5.2, December 2025: 11% within reachClaude Opus 4.6, February 2026: 12% within reachClaude Mythos Preview (early), April 2026: 19% within reachToday (estimate), November 2026: 27% within reach
Each step is a new best model measured by METR, four in five; the dashed end is today's estimate. Point at a dot for the model.

A backcast: today's task data with the best model METR had measured by each date. It shows how fast the models have moved, not what anyone forecast at the time.

Robots and the physical work

Anthropic rates 49% of the working time of the people in this industry as physical work. For 33% of the working time, a robot has been shown doing most of the task somewhere: 21% in a purpose-built cell, 12% in a structured facility. 0.46 of 3.

  • Not physical 51%
  • No robot shown 15%
  • In a purpose-built cell 21%
  • In a structured facility 12%

Anthropic's rating, not this site's estimate: Claude Opus 5, searching the web, rated each physical O*NET task by the kind of setting in which a robot it could cite (deployed, sold or demonstrated) does most of the task, weighted by its own estimate of each task's share of the time (What work can robots do?, September 30, 2026, data CC BY 4.0; every job ranked). A robot shown somewhere is not a robot in your building: cost, setup and safety decide that. The share within reach on this page still counts no body work. Weighted by the people in each occupation; each job's page names the robot behind each rated task.

Where the hours are

Jobs by hours within reach now. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index. The 40 largest jobs hold 90% of the people.

People: BLS counts for this industry, May 2025. Pay here: the median paid for the job in this industry, else its mean, else the national median. 201 smaller jobs (146,180 people) count in every total but are not listed. Task data covers 99% of the industry's people; the rest are in BLS "all other" groups with no task list, or in counts BLS does not publish.

The tasks with the most hours within reach by the end of 2028

Across the whole industry, on the chosen pace and reliability.

  1. Plan routines, choose appropriate music, and choose different movements for each set of muscles, depending on participants' capabilities and limitations.Exercise Trainers and Group Fitness Instructors
    102 million hours100% of the task within reach
  2. Evaluate individuals' abilities, needs, and physical conditions, and develop suitable training programs to meet any special requirements.Exercise Trainers and Group Fitness Instructors
    48 million hours50% of the task within reach
  3. Record details of attendance, sales, receipts, reservations, or repair activities.Amusement and Recreation Attendants
    45 million hours100% of the task within reach
  4. Plan physical education programs to promote development of participants' physical attributes and social skills.Exercise Trainers and Group Fitness Instructors
    44 million hours100% of the task within reach
  5. Perform administrative support tasks, such as proofreading, transcribing handwritten information, or operating calculators or computers to work with pay records, invoices, balance sheets, or other documents.Receptionists and Information Clerks
    20 million hours100% of the task within reach
  6. Keep informed of shut-down and emergency evacuation procedures.Amusement and Recreation Attendants
    16 million hours50% of the task within reach
  7. Monitor participants' progress and adapt programs as needed.Exercise Trainers and Group Fitness Instructors
    15 million hours40% of the task within reach
  8. Oversee the purchase, planning, design, construction, and upkeep of recreation facilities and areas.Recreation Workers
    12 million hours60% of the task within reach
  9. Plan, organize, and control the operations of a cocktail lounge or bar.Bartenders
    12 million hours50% of the task within reach
  10. Analyze data to determine answers to questions from customers or members of the public.Receptionists and Information Clerks
    11 million hours100% of the task within reach

Scan a typical company in this industry

The industry's largest jobs, in the proportions BLS counts across the whole industry, at the pay it pays, run through the company scan. A starting point before you have a roster, or a benchmark for the one you have. Or choose the whole industry: every occupation BLS publishes for it with task data, at its nationwide headcount, the sector report ($249 for the full report, or included in Pro).

Scan a typical companyOr paste your own roles

Next to this industry

Within reach now and by the end of 2028, long-run pace, four in five. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.

How it is built: BLS counts the people in each job in this industry; each job's tasks and their lengths give its share within reach at a date; the industry's share is those shares weighted by people. Value is pay times 1.43 for benefits and payroll costs. Seen in Claude use splits today's share by whether Anthropic saw people bring each task to Claude in 2025; other AI tools are not counted. How it works

Questions about this industry

How much of the work in Other Amusement and Recreation Industries is within reach of AI now?
An estimated 27% of the paid hours in Other Amusement and Recreation Industries are within reach of AI models now and 29% by the end of 2028, on METR's long-run pace at four in five. Within reach means a model could finish work that long at that reliability. It is not a forecast of jobs lost or of savings.
Which jobs in Other Amusement and Recreation Industries carry the most hours within reach?
By hours within reach now (projected from METR's April 2026 measurement and Epoch's November 2026 index): Exercise Trainers and Group Fitness Instructors (216,490 people, 48% of their time, about 215 million hours a year); Receptionists and Information Clerks (63,690 people, 60% of their time, about 79 million hours a year); and Amusement and Recreation Attendants (204,010 people, 16% of their time, about 68 million hours a year).
Which tasks in Other Amusement and Recreation Industries carry the most hours within reach by the end of 2028?
Plan routines, choose appropriate music, and choose different movements for each set of muscles, depending on participants' capabilities and limitations (Exercise Trainers and Group Fitness Instructors, about 102 million hours a year); Evaluate individuals' abilities, needs, and physical conditions, and develop suitable training programs to meet any special requirements (Exercise Trainers and Group Fitness Instructors, about 48 million hours a year); and Record details of attendance, sales, receipts, reservations, or repair activities (Amusement and Recreation Attendants, about 45 million hours a year).
What would people working in Other Amusement and Recreation Industries learn first?
Among the 1,429,624 people in jobs reviewed task by task, the skills most often among the first two things to learn on their job's page are the hands-on craft (733,637 people); judgment where errors are severe (474,900 people); and reviewing work you did not do yourself (470,078 people). By the end of 2028 on the long-run pace at four in five, about 70% of their working time stays with people, 20% becomes checking a model's work and 9% can be handed over with lighter checks. It says which parts of the work change, never whether anyone keeps a job.
How is this estimated?
BLS counts the people in each occupation in Other Amusement and Recreation Industries (May 2025); each occupation's share of working time within reach comes from its O*NET tasks, each with an estimated length checked against GDPval, and METR's measurements of how long a task the best AI models can finish, carried forward to the date from the latest, Claude Mythos Preview (early) in April 2026. The industry's share is those shares weighted by people. Task data covers 99% of its people, and 95% are in occupations reviewed task by task. Data checked November 10, 2026.

How the estimates are made

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