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STRATUSWORKFORCE SCAN

Industry group, 7131

Amusement Parks and Arcades

244,530 people work in this industry in the US, at mean pay of $41,730 a year (BLS, May 2025). What follows is how much of their working time the best AI models could finish, when, and in which jobs and tasks. Estimates.

now
19%

of the paid hours. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.

$2.7B

a year: 89 million hours at what they cost. Not a forecast of savings.

Kinds of work
  • 22%
  • 30%
  • 49%
2%

of the paid hours are within reach now in tasks people already bring to Claude. Another 17% is within reach in tasks not yet seen there.

Across the US: 30% within reach now and 36% by the end of 2028, on the long-run pace at four in five. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.

Share of the paid hours within reach, now to 2030

0%25%50%75%100%2027202820292030NowDesk work: 22% of the time
Chosen to Ceiling: the share
DateNow
NowEnd of 2030
Change assumptionsLong-run pace, four in five

What each choice means: , , , , . Every pace starts from .

What handing the work over would take

For the 210,558 people in jobs so far, 86% of the industry's people; the others are in the totals above and join this split as the review reaches their jobs. Shares of their working time within reach now, at the pace and reliability chosen above. Estimates. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.

10%

about 43 million hours a year. The material can be handed to a model and the result handed back.

9%

about 40 million hours a year. The model has to be connected to the system the work lives in.

, not counted
4%

about 17 million hours a year. Short enough by length. This site leaves conversation with people, so it is not in the totals.

What their work is made of

  • 11%
  • 9%
  • 4%
  • 26%
  • 49%

Each task's time split among five kinds of doing, judged one task at a time; only documents and systems can count as within reach.

What changes for the people

For the 210,558 people in jobs reviewed task by task so far, by the end of 2028 on the long-run pace at four in five: the shares of their working time, from each job page's own map, weighted by how many people here do that job. It says which parts of the work change, never whether anyone keeps a job. Estimates.

Stays with people
79%

Conversation, in-person and hands-on work.

Becomes checking
12%

Desk work within reach in tasks where a mistake costs something or a licensed person signs.

Handed over
9%

Desk work within reach that is small if wrong, with lighter checks.

What most people here would learn first

How many of them have each skill among the first two things to learn on their job's page. Every state, and the US

  • The hands-on craft165,447 (79%)
  • Judgment where errors are severe108,775 (52%)
  • The conversations73,227 (35%)
  • Reviewing work you did not do yourself29,061 (14%)
  • Briefing a model and checking its drafts25,986 (12%)
  • Dealing with people outside the organization6,880 (3%)
  • Running AI inside the business systems4,940 (2%)
  • Signing off under your license840 (under 1%)
  • Handling protected records60 (under 1%)

How far this has come

With GPT-4, measured in March 2023, 0% of this industry's paid hours were within reach at . With Claude 3.7 Sonnet, measured in February 2025, 2%. With Claude Mythos Preview (early), measured in April 2026, 14%. Today's estimate: 20%.

0%10%20%30%2023202420252026GPT-4, March 2023: 0% within reachGPT-4 Turbo (Nov 2023), November 2023: 0% within reachGPT-4o, May 2024: 0% within reachClaude 3.5 Sonnet (June 2024), June 2024: 0% within reacho1-preview, September 2024: 0% within reachClaude 3.5 Sonnet (Oct 2024), October 2024: 0% within reacho1, December 2024: 1% within reachClaude 3.7 Sonnet, February 2025: 2% within reacho3, April 2025: 6% within reachGPT-5, August 2025: 7% within reachGemini 3 Pro, November 2025: 9% within reachClaude Opus 4.5, November 2025: 9% within reachGPT-5.2, December 2025: 10% within reachClaude Opus 4.6, February 2026: 10% within reachClaude Mythos Preview (early), April 2026: 14% within reachToday (estimate), November 2026: 20% within reach
Each step is a new best model measured by METR, four in five; the dashed end is today's estimate. Point at a dot for the model.

A backcast: today's task data with the best model METR had measured by each date. It shows how fast the models have moved, not what anyone forecast at the time.

Robots and the physical work

Anthropic rates 56% of the working time of the people in this industry as physical work. For 42% of the working time, a robot has been shown doing most of the task somewhere: 25% in a purpose-built cell, 17% in a structured facility. 0.59 of 3.

  • Not physical 44%
  • No robot shown 14%
  • In a purpose-built cell 25%
  • In a structured facility 17%

Anthropic's rating, not this site's estimate: Claude Opus 5, searching the web, rated each physical O*NET task by the kind of setting in which a robot it could cite (deployed, sold or demonstrated) does most of the task, weighted by its own estimate of each task's share of the time (What work can robots do?, September 30, 2026, data CC BY 4.0; every job ranked). A robot shown somewhere is not a robot in your building: cost, setup and safety decide that. The share within reach on this page still counts no body work. Weighted by the people in each occupation; each job's page names the robot behind each rated task.

Where the hours are

Jobs by hours within reach now. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index. The 40 largest jobs hold 89% of the people.

People: BLS counts for this industry, May 2025. Pay here: the median paid for the job in this industry, else its mean, else the national median. 137 smaller jobs (24,210 people) count in every total but are not listed. Task data covers 89% of the industry's people; the rest are in BLS "all other" groups with no task list, or in counts BLS does not publish.

The tasks with the most hours within reach by the end of 2028

Across the whole industry, on the chosen pace and reliability.

  1. Record details of attendance, sales, receipts, reservations, or repair activities.Amusement and Recreation Attendants
    16 million hours100% of the task within reach
  2. Keep informed of shut-down and emergency evacuation procedures.Amusement and Recreation Attendants
    5.3 million hours50% of the task within reach
  3. Schedule the use of recreation facilities, such as golf courses, tennis courts, bowling alleys, or softball diamonds.Amusement and Recreation Attendants
    2.6 million hours70% of the task within reach
  4. Keep periodic balance sheets of amounts and numbers of transactions.Cashiers
    1.6 million hours100% of the task within reach
  5. Complete and maintain records of weather and beach conditions, emergency medical treatments performed, and other relevant incident information.Lifeguards, Ski Patrol, and Other Recreational Protective Service Workers
    1.3 million hours100% of the task within reach
  6. Compile and maintain non-monetary reports and records.Cashiers
    1.1 million hours100% of the task within reach
  7. Plan, direct, or supervise recreational and entertainment activities led by staff, such as sports, aquatics, games, or performing arts.First-Line Supervisors of Entertainment and Recreation Workers, Except Gambling Services
    1.1 million hours30% of the task within reach
  8. Write reports of daily activities and irregularities, such as equipment or property damage, theft, presence of unauthorized persons, or unusual occurrences.Security Guards
    1.1 million hours100% of the task within reach
  9. Maintain knowledge of current sales and promotions, policies regarding payment and exchanges, and security practices.Retail Salespersons
    1.1 million hours50% of the task within reach
  10. Plan, organize, and control the operations of a cocktail lounge or bar.Bartenders
    990,125 hours50% of the task within reach

Scan a typical company in this industry

The industry's largest jobs, in the proportions BLS counts across the whole industry, at the pay it pays, run through the company scan. A starting point before you have a roster, or a benchmark for the one you have. Or choose the whole industry: every occupation BLS publishes for it with task data, at its nationwide headcount, the sector report ($249 for the full report, or included in Pro).

Scan a typical companyOr paste your own roles

Next to this industry

Within reach now and by the end of 2028, long-run pace, four in five. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.

How it is built: BLS counts the people in each job in this industry; each job's tasks and their lengths give its share within reach at a date; the industry's share is those shares weighted by people. Value is pay times 1.43 for benefits and payroll costs. Seen in Claude use splits today's share by whether Anthropic saw people bring each task to Claude in 2025; other AI tools are not counted. How it works

Questions about this industry

How much of the work in Amusement Parks and Arcades is within reach of AI now?
An estimated 20% of the paid hours in Amusement Parks and Arcades are within reach of AI models now and 22% by the end of 2028, on METR's long-run pace at four in five (21% to 22% across the three paces the site shows). Within reach means a model could finish work that long at that reliability. It is not a forecast of jobs lost or of savings.
Which jobs in Amusement Parks and Arcades carry the most hours within reach?
By hours within reach now (projected from METR's April 2026 measurement and Epoch's November 2026 index): Amusement and Recreation Attendants (70,190 people, 16% of their time, about 24 million hours a year); Retail Salespersons (8,960 people, 23% of their time, about 4.3 million hours a year); and First-Line Supervisors of Entertainment and Recreation Workers, Except Gambling Services (7,400 people, 27% of their time, about 4.2 million hours a year).
Which tasks in Amusement Parks and Arcades carry the most hours within reach by the end of 2028?
Record details of attendance, sales, receipts, reservations, or repair activities (Amusement and Recreation Attendants, about 16 million hours a year); Keep informed of shut-down and emergency evacuation procedures (Amusement and Recreation Attendants, about 5.3 million hours a year); and Schedule the use of recreation facilities, such as golf courses, tennis courts, bowling alleys, or softball diamonds (Amusement and Recreation Attendants, about 2.6 million hours a year).
What would people working in Amusement Parks and Arcades learn first?
Among the 210,558 people in jobs reviewed task by task, the skills most often among the first two things to learn on their job's page are the hands-on craft (165,447 people); judgment where errors are severe (108,775 people); and the conversations (73,227 people). By the end of 2028 on the long-run pace at four in five, about 79% of their working time stays with people, 12% becomes checking a model's work and 9% can be handed over with lighter checks. It says which parts of the work change, never whether anyone keeps a job.
How is this estimated?
BLS counts the people in each occupation in Amusement Parks and Arcades (May 2025); each occupation's share of working time within reach comes from its O*NET tasks, each with an estimated length checked against GDPval, and METR's measurements of how long a task the best AI models can finish, carried forward to the date from the latest, Claude Mythos Preview (early) in April 2026. The industry's share is those shares weighted by people. Task data covers 89% of its people, and 86% are in occupations reviewed task by task. Data checked November 10, 2026.

How the estimates are made

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