Subsector, 713
Amusement, Gambling, and Recreation Industries
1,979,740 people work in this industry in the US, at mean pay of $45,120 a year (BLS, May 2025). What follows is how much of their working time the best AI models could finish, when, and in which jobs and tasks. Estimates.
of the paid hours. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.
a year: 1.1 billion hours at what they cost. Not a forecast of savings.
- 28%
- 29%
- 43%
of the paid hours are within reach now in tasks people already bring to Claude. Another 22% is within reach in tasks not yet seen there.
Across the US: 30% within reach now and 36% by the end of 2028, on the long-run pace at four in five. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.
Share of the paid hours within reach, now to 2030
Change assumptionsHide assumptionsLong-run pace, four in five
What each choice means: , , , , . Every pace starts from .
What handing the work over would take
For the 1,834,798 people in jobs so far, 93% of the industry's people; the others are in the totals above and join this split as the review reaches their jobs. Shares of their working time within reach now, at the pace and reliability chosen above. Estimates. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.
about 650 million hours a year. The material can be handed to a model and the result handed back.
about 348 million hours a year. The model has to be connected to the system the work lives in.
about 216 million hours a year. Short enough by length. This site leaves conversation with people, so it is not in the totals.
What their work is made of
- 19%
- 9%
- 6%
- 24%
- 42%
Each task's time split among five kinds of doing, judged one task at a time; only documents and systems can count as within reach.
What changes for the people
For the 1,834,798 people in jobs reviewed task by task so far, by the end of 2028 on the long-run pace at four in five: the shares of their working time, from each job page's own map, weighted by how many people here do that job. It says which parts of the work change, never whether anyone keeps a job. Estimates.
Conversation, in-person and hands-on work.
Desk work within reach in tasks where a mistake costs something or a licensed person signs.
Desk work within reach that is small if wrong, with lighter checks.
What most people here would learn first
How many of them have each skill among the first two things to learn on their job's page. Every state, and the US
- The hands-on craft1,026,877 (56%)
- Judgment where errors are severe617,505 (34%)
- The conversations591,152 (32%)
- Reviewing work you did not do yourself561,741 (31%)
- Briefing a model and checking its drafts484,921 (26%)
- Running AI inside the business systems156,750 (9%)
- Dealing with people outside the organization139,710 (8%)
- Signing off under your license7,180 (under 1%)
- Handling protected records230 (under 1%)
How far this has come
With GPT-4, measured in March 2023, 0% of this industry's paid hours were within reach at . With Claude 3.7 Sonnet, measured in February 2025, 2%. With Claude Mythos Preview (early), measured in April 2026, 19%. Today's estimate: 26%.
A backcast: today's task data with the best model METR had measured by each date. It shows how fast the models have moved, not what anyone forecast at the time.
Robots and the physical work
Anthropic rates 50% of the working time of the people in this industry as physical work. For 36% of the working time, a robot has been shown doing most of the task somewhere: 23% in a purpose-built cell, 13% in a structured facility. 0.50 of 3.
- Not physical 50%
- No robot shown 14%
- In a purpose-built cell 23%
- In a structured facility 13%
Anthropic's rating, not this site's estimate: Claude Opus 5, searching the web, rated each physical O*NET task by the kind of setting in which a robot it could cite (deployed, sold or demonstrated) does most of the task, weighted by its own estimate of each task's share of the time (What work can robots do?, September 30, 2026, data CC BY 4.0; every job ranked). A robot shown somewhere is not a robot in your building: cost, setup and safety decide that. The share within reach on this page still counts no body work. Weighted by the people in each occupation; each job's page names the robot behind each rated task.
Where the hours are
Jobs by hours within reach now. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index. The 40 largest jobs hold 85% of the people.
| People | Pay here | |||
|---|---|---|---|---|
| Exercise Trainers and Group Fitness Instructors | 216,690 | 48% | 215 million | $48K |
| Amusement and Recreation Attendants | 276,700 | 16% | 93 million | $31K |
| Receptionists and Information Clerks | 64,750 | 60% | 80 million | $32K |
| Customer Service Representatives | 44,550 | 64% | 60 million | $34K |
| General and Operations Managers | 50,350 | 45% | 47 million | $77K |
| Coaches and Scouts | 46,790 | 33% | 32 million | $47K |
| Sales Representatives of Services, Except Advertising, Insurance, Financial Services, and Travel | 23,560 | 59% | 29 million | $35K |
| Self-Enrichment Teachers | 27,400 | 40% | 23 million | $42K |
| Bookkeeping, Accounting, and Auditing Clerks | 12,340 | 88% | 23 million | $47K |
| First-Line Supervisors of Entertainment and Recreation Workers, Except Gambling Services | 38,550 | 27% | 22 million | $46K |
| Recreation Workers | 35,530 | 27% | 20 million | $34K |
| Office Clerks, General | 17,100 | 56% | 20 million | $39K |
People: BLS counts for this industry, May 2025. Pay here: the median paid for the job in this industry, else its mean, else the national median. 273 smaller jobs (290,630 people) count in every total but are not listed. Task data covers 98% of the industry's people; the rest are in BLS "all other" groups with no task list, or in counts BLS does not publish.
The tasks with the most hours within reach by the end of 2028
Across the whole industry, on the chosen pace and reliability.
- Plan routines, choose appropriate music, and choose different movements for each set of muscles, depending on participants' capabilities and limitations.Exercise Trainers and Group Fitness Instructors102 million hours100% of the task within reach
- Record details of attendance, sales, receipts, reservations, or repair activities.Amusement and Recreation Attendants61 million hours100% of the task within reach
- Evaluate individuals' abilities, needs, and physical conditions, and develop suitable training programs to meet any special requirements.Exercise Trainers and Group Fitness Instructors48 million hours50% of the task within reach
- Plan physical education programs to promote development of participants' physical attributes and social skills.Exercise Trainers and Group Fitness Instructors44 million hours100% of the task within reach
- Keep informed of shut-down and emergency evacuation procedures.Amusement and Recreation Attendants21 million hours50% of the task within reach
- Perform administrative support tasks, such as proofreading, transcribing handwritten information, or operating calculators or computers to work with pay records, invoices, balance sheets, or other documents.Receptionists and Information Clerks20 million hours100% of the task within reach
- Plan, organize, and control the operations of a cocktail lounge or bar.Bartenders17 million hours50% of the task within reach
- Monitor participants' progress and adapt programs as needed.Exercise Trainers and Group Fitness Instructors15 million hours40% of the task within reach
- Oversee the purchase, planning, design, construction, and upkeep of recreation facilities and areas.Recreation Workers13 million hours60% of the task within reach
- Analyze data to determine answers to questions from customers or members of the public.Receptionists and Information Clerks11 million hours100% of the task within reach
Scan a typical company in this industry
The industry's largest jobs, in the proportions BLS counts across the whole industry, at the pay it pays, run through the company scan. A starting point before you have a roster, or a benchmark for the one you have. Or choose the whole industry: every occupation BLS publishes for it with task data, at its nationwide headcount, the sector report ($249 for the full report, or included in Pro).
Inside this industry
Within reach now and by the end of 2028, long-run pace, four in five. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.
How it is built: BLS counts the people in each job in this industry; each job's tasks and their lengths give its share within reach at a date; the industry's share is those shares weighted by people. Value is pay times 1.43 for benefits and payroll costs. Seen in Claude use splits today's share by whether Anthropic saw people bring each task to Claude in 2025; other AI tools are not counted. How it works
Questions about this industry
- How much of the work in Amusement, Gambling, and Recreation Industries is within reach of AI now?
- An estimated 26% of the paid hours in Amusement, Gambling, and Recreation Industries are within reach of AI models now and 28% by the end of 2028, on METR's long-run pace at four in five. Within reach means a model could finish work that long at that reliability. It is not a forecast of jobs lost or of savings.
- Which jobs in Amusement, Gambling, and Recreation Industries carry the most hours within reach?
- By hours within reach now (projected from METR's April 2026 measurement and Epoch's November 2026 index): Exercise Trainers and Group Fitness Instructors (216,690 people, 48% of their time, about 215 million hours a year); Amusement and Recreation Attendants (276,700 people, 16% of their time, about 93 million hours a year); and Receptionists and Information Clerks (64,750 people, 60% of their time, about 80 million hours a year).
- Which tasks in Amusement, Gambling, and Recreation Industries carry the most hours within reach by the end of 2028?
- Plan routines, choose appropriate music, and choose different movements for each set of muscles, depending on participants' capabilities and limitations (Exercise Trainers and Group Fitness Instructors, about 102 million hours a year); Record details of attendance, sales, receipts, reservations, or repair activities (Amusement and Recreation Attendants, about 61 million hours a year); and Evaluate individuals' abilities, needs, and physical conditions, and develop suitable training programs to meet any special requirements (Exercise Trainers and Group Fitness Instructors, about 48 million hours a year).
- What would people working in Amusement, Gambling, and Recreation Industries learn first?
- Among the 1,834,798 people in jobs reviewed task by task, the skills most often among the first two things to learn on their job's page are the hands-on craft (1,026,877 people); judgment where errors are severe (617,505 people); and the conversations (591,152 people). By the end of 2028 on the long-run pace at four in five, about 72% of their working time stays with people, 19% becomes checking a model's work and 9% can be handed over with lighter checks. It says which parts of the work change, never whether anyone keeps a job.
- How is this estimated?
- BLS counts the people in each occupation in Amusement, Gambling, and Recreation Industries (May 2025); each occupation's share of working time within reach comes from its O*NET tasks, each with an estimated length checked against GDPval, and METR's measurements of how long a task the best AI models can finish, carried forward to the date from the latest, Claude Mythos Preview (early) in April 2026. The industry's share is those shares weighted by people. Task data covers 98% of its people, and 93% are in occupations reviewed task by task. Data checked November 10, 2026.
Embed these figures on your site
A small card with the share of working time within reach now and at the end of 2027, 2028 and 2030, the date and a link back. Free under CC BY 4.0; the card carries the credit.