Industry group, 7112
Spectator Sports
170,410 people work in this industry in the US, at mean pay of $79,650 a year (BLS, May 2025). What follows is how much of their working time the best AI models could finish, when, and in which jobs and tasks. Estimates.
of the paid hours. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.
a year: 97 million hours at what they cost. Not a forecast of savings.
- 35%
- 27%
- 38%
of the paid hours are within reach now in tasks people already bring to Claude. Another 22% is within reach in tasks not yet seen there.
Across the US: 30% within reach now and 36% by the end of 2028, on the long-run pace at four in five. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.
Share of the paid hours within reach, now to 2030
Change assumptionsHide assumptionsLong-run pace, four in five
What each choice means: , , , , . Every pace starts from .
What handing the work over would take
For the 133,831 people in jobs so far, 79% of the industry's people; the others are in the totals above and join this split as the review reaches their jobs. Shares of their working time within reach now, at the pace and reliability chosen above. Estimates. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.
about 61 million hours a year. The material can be handed to a model and the result handed back.
about 24 million hours a year. The model has to be connected to the system the work lives in.
about 29 million hours a year. Short enough by length. This site leaves conversation with people, so it is not in the totals.
What their work is made of
- 28%
- 9%
- 12%
- 20%
- 31%
Each task's time split among five kinds of doing, judged one task at a time; only documents and systems can count as within reach.
What changes for the people
For the 133,831 people in jobs reviewed task by task so far, by the end of 2028 on the long-run pace at four in five: the shares of their working time, from each job page's own map, weighted by how many people here do that job. It says which parts of the work change, never whether anyone keeps a job. Estimates.
Conversation, in-person and hands-on work.
Desk work within reach in tasks where a mistake costs something or a licensed person signs.
Desk work within reach that is small if wrong, with lighter checks.
What most people here would learn first
How many of them have each skill among the first two things to learn on their job's page. Every state, and the US
- Reviewing work you did not do yourself63,644 (48%)
- The hands-on craft59,250 (44%)
- The conversations54,043 (40%)
- Briefing a model and checking its drafts44,306 (33%)
- Judgment where errors are severe30,302 (23%)
- Running AI inside the business systems9,480 (7%)
- Dealing with people outside the organization3,450 (3%)
- Signing off under your license607 (under 1%)
How far this has come
With GPT-4, measured in March 2023, 0% of this industry's paid hours were within reach at . With Claude 3.7 Sonnet, measured in February 2025, 1%. With Claude Mythos Preview (early), measured in April 2026, 16%. Today's estimate: 29%.
A backcast: today's task data with the best model METR had measured by each date. It shows how fast the models have moved, not what anyone forecast at the time.
Robots and the physical work
Anthropic rates 42% of the working time of the people in this industry as physical work. For 23% of the working time, a robot has been shown doing most of the task somewhere: 13% in a purpose-built cell, 9% in a structured facility. 0.32 of 3.
- Not physical 58%
- No robot shown 20%
- In a purpose-built cell 13%
- In a structured facility 9%
Anthropic's rating, not this site's estimate: Claude Opus 5, searching the web, rated each physical O*NET task by the kind of setting in which a robot it could cite (deployed, sold or demonstrated) does most of the task, weighted by its own estimate of each task's share of the time (What work can robots do?, September 30, 2026, data CC BY 4.0; every job ranked). A robot shown somewhere is not a robot in your building: cost, setup and safety decide that. The share within reach on this page still counts no body work. Weighted by the people in each occupation; each job's page names the robot behind each rated task.
Where the hours are
Jobs by hours within reach now. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index. The 40 largest jobs hold 78% of the people.
| People | Pay here | |||
|---|---|---|---|---|
| Coaches and Scouts | 15,930 | 33% | 11 million | $63K |
| General and Operations Managers | 6,360 | 45% | 6 million | $98K |
| Sales Representatives of Services, Except Advertising, Insurance, Financial Services, and Travel | 3,800 | 59% | 4.6 million | $48K |
| Customer Service Representatives | 3,030 | 64% | 4.1 million | $35K |
| Office Clerks, General | 3,050 | 56% | 3.6 million | $45K |
| Amusement and Recreation Attendants | 10,600 | 16% | 3.5 million | $35K |
| Athletes and Sports Competitors | 13,390 | 12% | 3.2 million | $72K |
| Market Research Analysts and Marketing Specialists | 2,830 | 50% | 2.9 million | $60K |
| Public Relations Specialists | 2,810 | 34% | 2 million | $47K |
| Bookkeeping, Accounting, and Auditing Clerks | 950 | 88% | 1.7 million | $49K |
| Security Guards | 5,890 | 14% | 1.7 million | $35K |
| Secretaries and Administrative Assistants, Except Legal, Medical, and Executive | 1,410 | 59% | 1.7 million | $43K |
People: BLS counts for this industry, May 2025. Pay here: the median paid for the job in this industry, else its mean, else the national median. 166 smaller jobs (36,390 people) count in every total but are not listed. Task data covers 95% of the industry's people; the rest are in BLS "all other" groups with no task list, or in counts BLS does not publish.
The tasks with the most hours within reach by the end of 2028
Across the whole industry, on the chosen pace and reliability.
- Analyze the strengths and weaknesses of opposing teams to develop game strategies.Coaches and Scouts2.8 million hours100% of the task within reach
- Record details of attendance, sales, receipts, reservations, or repair activities.Amusement and Recreation Attendants2.3 million hours100% of the task within reach
- Plan strategies and choose team members for individual games or sports seasons.Coaches and Scouts2 million hours70% of the task within reach
- Collect and analyze data on customer demographics, preferences, needs, and buying habits to identify potential markets and factors affecting product demand.Market Research Analysts and Marketing Specialists1.8 million hours100% of the task within reach
- Develop sales presentations or proposals to explain service specifications.Sales Representatives of Services, Except Advertising, Insurance, Financial Services, and Travel1.6 million hours100% of the task within reach
- Receive instructions from coaches or other sports staff prior to events and discuss performance afterwards.Athletes and Sports Competitors1.6 million hours100% of the task within reach
- Assess performance following athletic competition, identifying strengths and weaknesses and making adjustments to improve future performance.Athletes and Sports Competitors1.6 million hours100% of the task within reach
- Study the objectives, promotional policies, or needs of organizations to develop public relations strategies that will influence public opinion or promote ideas, products, or services.Public Relations Specialists1.5 million hours100% of the task within reach
- Write reports of daily activities and irregularities, such as equipment or property damage, theft, presence of unauthorized persons, or unusual occurrences.Security Guards1.1 million hours100% of the task within reach
- Plan or direct development or communication of programs to maintain favorable public or stockholder perceptions of an organization's accomplishments, agenda, or environmental responsibility.Public Relations Specialists902,812 hours60% of the task within reach
Scan a typical company in this industry
The industry's largest jobs, in the proportions BLS counts across the whole industry, at the pay it pays, run through the company scan. A starting point before you have a roster, or a benchmark for the one you have. Or choose the whole industry: every occupation BLS publishes for it with task data, at its nationwide headcount, the sector report ($249 for the full report, or included in Pro).
Next to this industry
Within reach now and by the end of 2028, long-run pace, four in five. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.
- Promoters of Performing Arts, Sports, and Similar Events194,390 people28% now, 33% by 2028
- Performing Arts Companies141,340 people30% now, 38% by 2028
- Independent Artists, Writers, and Performers67,580 people39% now, 53% by 2028
- Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures30,080 people59% now, 67% by 2028
How it is built: BLS counts the people in each job in this industry; each job's tasks and their lengths give its share within reach at a date; the industry's share is those shares weighted by people. Value is pay times 1.43 for benefits and payroll costs. Seen in Claude use splits today's share by whether Anthropic saw people bring each task to Claude in 2025; other AI tools are not counted. How it works
Questions about this industry
- How much of the work in Spectator Sports is within reach of AI now?
- An estimated 29% of the paid hours in Spectator Sports are within reach of AI models now and 35% by the end of 2028, on METR's long-run pace at four in five (34% to 35% across the three paces the site shows). Within reach means a model could finish work that long at that reliability. It is not a forecast of jobs lost or of savings.
- Which jobs in Spectator Sports carry the most hours within reach?
- By hours within reach now (projected from METR's April 2026 measurement and Epoch's November 2026 index): Coaches and Scouts (15,930 people, 33% of their time, about 11 million hours a year); General and Operations Managers (6,360 people, 45% of their time, about 6 million hours a year); and Sales Representatives of Services, Except Advertising, Insurance, Financial Services, and Travel (3,800 people, 59% of their time, about 4.6 million hours a year).
- Which tasks in Spectator Sports carry the most hours within reach by the end of 2028?
- Analyze the strengths and weaknesses of opposing teams to develop game strategies (Coaches and Scouts, about 2.8 million hours a year); Record details of attendance, sales, receipts, reservations, or repair activities (Amusement and Recreation Attendants, about 2.3 million hours a year); and Plan strategies and choose team members for individual games or sports seasons (Coaches and Scouts, about 2 million hours a year).
- What would people working in Spectator Sports learn first?
- Among the 133,831 people in jobs reviewed task by task, the skills most often among the first two things to learn on their job's page are reviewing work you did not do yourself (63,644 people); the hands-on craft (59,250 people); and the conversations (54,043 people). By the end of 2028 on the long-run pace at four in five, about 62% of their working time stays with people, 28% becomes checking a model's work and 9% can be handed over with lighter checks. It says which parts of the work change, never whether anyone keeps a job.
- How is this estimated?
- BLS counts the people in each occupation in Spectator Sports (May 2025); each occupation's share of working time within reach comes from its O*NET tasks, each with an estimated length checked against GDPval, and METR's measurements of how long a task the best AI models can finish, carried forward to the date from the latest, Claude Mythos Preview (early) in April 2026. The industry's share is those shares weighted by people. Task data covers 95% of its people, and 79% are in occupations reviewed task by task. Data checked November 10, 2026.
Embed these figures on your site
A small card with the share of working time within reach now and at the end of 2027, 2028 and 2030, the date and a link back. Free under CC BY 4.0; the card carries the credit.