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Video Game Designers

Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

$104,000 a year (for the broader BLS group this job sits in).

now
11%

of the working time. Estimate.

Kinds of work
  • 85%
  • 15%
  • 0%
25%

Measured, from Anthropic's usage data (2025). Counts help on part of a task.

Half the desk work within reach
September 2027

On the chosen pace and reliability. Estimate.

Share of the working time within reach, now to 2030

0%25%50%75%100%2027202820292030NowDesk work: 85% of the time
Chosen to Ceiling: the share
DateNow
NowEnd of 2030

What each choice means: , , , , . Every pace starts from .

At this date and pace, models finish tasks up to 4.4 h long four times in five.

How far this has come

With GPT-4, measured in March 2023, 0% of this job's working time was within reach at . With Claude 3.7 Sonnet, measured in February 2025, 0%. With Claude Mythos Preview (early), measured in April 2026, 7%. Today's estimate: 11%.

0%5%10%15%20%2023202420252026GPT-4, March 2023: 0% within reachGPT-4 Turbo (Nov 2023), November 2023: 0% within reachGPT-4o, May 2024: 0% within reachClaude 3.5 Sonnet (June 2024), June 2024: 0% within reacho1-preview, September 2024: 0% within reachClaude 3.5 Sonnet (Oct 2024), October 2024: 0% within reacho1, December 2024: 0% within reachClaude 3.7 Sonnet, February 2025: 0% within reacho3, April 2025: 0% within reachGPT-5, August 2025: 0% within reachGemini 3 Pro, November 2025: 0% within reachClaude Opus 4.5, November 2025: 0% within reachGPT-5.2, December 2025: 1% within reachClaude Opus 4.6, February 2026: 1% within reachClaude Mythos Preview (early), April 2026: 7% within reachToday (estimate), September 2026: 11% within reach
Each step is a new best model measured by METR, four in five; the dashed end is today's estimate. Point at a dot for the model.

A backcast: today's task data with the best model METR had measured by each date. It shows how fast the models have moved, not what anyone forecast at the time.

The tasks

Sorted by . 24 tasks from .

TaskKind
Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.Done daily by most who do it. 12%6.7 h1.7 h to 2.5 work days8%Half by Sep 2027
Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.Done more than monthly by most who do it. 12%6.7 h1.7 h to 2.5 work days8%Half by Sep 2027
Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.Done more than yearly by most who do it. 12%1.3 work days2.5 h to 3.3 work days4%Half by Dec 2027
Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.Done more than weekly by most who do it. 12%3.3 work days6.7 h to 2 work weeks0%Half by Oct 2028
Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.Done more than weekly by most who do it. 10%5 h2.5 h to 2.5 work days17%Half by Apr 2027
Devise missions, challenges, or puzzles to be encountered in game play.Done more than weekly by most who do it. 8%5 h1.7 h to 1.7 work days17%Half by Apr 2027
Write or supervise the writing of game text and dialogue.Done more than monthly by most who do it. 7%6.7 h1.7 h to 3.3 work daysStays with people
Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.Done more than monthly by most who do it. AI observed on this task.3%6.7 h1.7 h to 2.5 work days8%Half by Sep 2027
Solicit, obtain, and integrate feedback from design and technical staff into original game design.Done more than weekly by most who do it. 3%2.5 h50 min to 6.7 hStays with people
Collaborate with artists to achieve appropriate visual style.Done more than monthly by most who do it. AI observed on this task.2%2.5 h50 min to 1 work dayStays with people
Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.Done more than monthly by most who do it. 2%6.7 h1.7 h to 2.5 work days8%Half by Sep 2027
Create gameplay prototypes for presentation to creative and technical staff and management.Done more than monthly by most who do it. 2%1.7 work days3.3 h to 1 work week2%Half by Apr 2028

Within reach, per task: the share of the task's time whose instances are short enough for a model to finish at the chosen date, pace and reliability. Half by: the date half of that time comes within reach.

Jobs that share skills with this one

From O*NET's related occupations. Within reach now and by the end of 2028, long-run pace, four in five.

Where this job works

The industry groups that employ the most of it (BLS, May 2025). Counts are for the broader BLS group this job sits in.

Where the most of these jobs are

The metro areas with the most people in it (BLS, May 2025). Counts are for the broader BLS group this job sits in.