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STRATUSWORKFORCE SCAN

PENN Entertainment, Inc. (PENN)

Regional casino operator, 23,441, 18% union. Read October 19, 2026 from the annual report for the period ending December 31, 2025, filed February 26, 2026. Ranked 52 of the 85 Consumer Cyclical companies read so far, by the share within reach now.

Within reach now

17%

End of 2028

23%

Employees, annual report

23,441

Leading staffing pattern

Traveler Accommodation

Share of the working time within reach, long-run pace, four times in five

  • Now17%
  • End of 202722%
  • End of 202823%
  • End of 203023%

What changes for its people by the end of 2028, by its industries' figures

  • Stays with people 78%
  • Becomes checking a model's work 15%
  • Handed over with lighter checks 6%

A casino operator whose filing states its total and its union count, and nothing by segment, so the casino hotels lead with the online business by description.

The figures on this page come from the company's own annual report and from BLS staffing patterns for its industries, never from a roster. They are estimates with a stated method. Nothing here says what the company will do: within reach is not a forecast of jobs lost or of savings.

What follows from the reading

Share of working time within reach of AI, on the long-run pace at four in five: 17% now, 22% at the end of 2027, 23% at the end of 2028, 23% at the end of 2030. By the patterns, the work is about 23% desk work, 18% people work and 59% body work. These are the site's industry estimates weighted by the shares below: estimates with a stated method and range, not a forecast of what the company will do. By the same patterns, at the end of 2028 about 78% of the working time stays with people (conversation, in-person and hands-on work), 15% becomes checking a model's work and 6% could be handed over with lighter checks, from the industries' own figures, not the company's roles.

Headcount

23,441 employees as of December 31, 2025 (stated). The filing states no count by country; its casinos are in the United States and its interactive business operates in Canada too.

The filing: “As of December 31, 2025, we had approximately 23,441 full-time and part-time employees.”

The workforce as industry patterns

PatternShareReason, from the filing
Traveler Accommodation85%By description (c): the filing's regional casino properties, most with hotels, restaurants and gaming floors, are casino hotels, which NAICS counts as traveler accommodation, read at 85% since no count by property is stated.
Gambling Industries15%By description (c): the Interactive segment, online sports betting and casino games (19% of segment revenue), is read at gambling industries at 15%, since the filing counts no segment staff.

What the filing says about the workforce: About 23,441 full-time and part-time employees as of December 31, 2025; 35 collective bargaining agreements cover about 4,286 active union employees, 15 of them expiring in 2026.

Companies read with the same leading pattern

Other companies whose largest staffing pattern is also Traveler Accommodation, largest first, each read from its own annual report. Within reach now and at the end of 2028, long-run pace, four in five.

What the filing says about AI

15 sentences in the filing name AI. The filing names AI 15 times, as a technology it has begun to use, as a competitive risk in its interactive business, and as a factor in cybersecurity.

Its annual reports, year by year

Sentences naming AI in each annual report, counted by one rule, beside the median report in the Index that year. Each count links its filing. Every company, by year and sector

Headcount by filing year

As reported in each year's annual report, with the filing. A year marked not read had no figure the reading could take from the report's text.

PeriodEmployeesFiledFiling
2025-12-3123,4412026-02-2610-K
2024-12-3123,1182025-02-2710-K
2023-12-3123,3332024-02-2210-K
2022-12-3121,8752023-02-2310-K
2021-12-3121,9732022-02-2810-K
2020-12-3118,3212021-02-2610-K
2019-12-3128,3002020-02-2710-K
2018-12-3125,7502019-02-2810-K
2017-12-3118,7542018-03-0110-K
2016-12-3118,8082017-02-2410-K
2015-12-3118,2042016-03-1510-K
2014-12-3116,6502015-02-2710-K
2013-12-3117,3972014-02-2710-K
2012-12-3120,0032013-02-2210-K
2011-12-3116,7402012-02-2410-K
2010-12-3115,6362011-02-2510-K
2009-12-3114,7722010-02-2610-K
2008-12-3114,6932009-03-0210-K
2007-12-3115,2892008-02-2910-K
2006-12-3114,8742007-03-0110-K
2005-12-3113,9102006-03-1510-K
2004-12-3112,1262005-03-3010-K
2003-12-3112,9192004-03-1510-K
2002-12-3113,6082003-03-2710-K
2001-12-315,1742002-03-2910-K
2000-12-314,3102001-03-2810-K
1999-12-311,8702000-03-2010-K
1998-12-311,6541999-03-3110-K
1997-12-311,6291998-03-2710-K
1996-12-311,1831997-03-2810-K

Limits of this reading

Source: the company's annual report on EDGAR, accession 0000921738-26-000008, the filing. Read by Claude Fable 5.1 under rubric version 1, by the method. A company can write to info@stratussc.com to have its reading checked against its filing.

The report on PENN Entertainment, Inc., $29

This page as a document to keep, with what it does not show: the share within reach at every date on three paces and two reliabilities, a typical workforce of this shape at the stated headcount role by role and task by task (the industries' staffing, never the company's roster), where to start, what changes for the people and what they would learn, every sentence in the filing that names AI, the headcount by year, the companies read with the same leading pattern, the method and a citation line. To print or save as a PDF, open again in your browser for a year.

See the report, $29See the sample first: Walmart's report is free

Questions about this company

How much of PENN Entertainment, Inc.'s working time is within reach of AI?
An estimated 17% now and 23% by the end of 2028, on METR's long-run pace at four in five, from the workforce PENN Entertainment, Inc.'s own annual report describes and BLS staffing patterns for its industries, never from a roster. It is an estimate with a stated method. It is not a forecast of jobs lost or of savings, and it says nothing about what the company will do.
How many people does PENN Entertainment, Inc. employ?
23,441 as of December 31, 2025, as its annual report for the period ending December 31, 2025 states.
What kinds of work make up PENN Entertainment, Inc.'s workforce?
Read from its annual report as a blend of 2 industry staffing patterns, the largest Traveler Accommodation; by those patterns the work is about 23% desk work, 18% people work and 59% body work. Each share has a one-sentence reason on this page that can be checked against the filing.
What does PENN Entertainment, Inc.'s annual report say about AI?
15 sentences in the filing name AI. Its annual reports for fiscal 2021 to 2025 name it in 0, 0, 0, 0 and 15 sentences, year by year. They are counted and quoted on this page, never judged: a count says how much a filing talks about AI, not what the company does with it.
How is this estimated?
Claude Fable 5.1 read the annual report under the Index's written rubric (version 1) on October 19, 2026: the stated headcount, the share in the U.S. when stated, and the workforce as a blend of industry staffing patterns. The estimates are the site's industry estimates weighted by those shares, from O*NET tasks with estimated lengths and METR's measurements of how long a task AI models can finish. A company can write to info@stratussc.com to have its reading checked against its filing.
Embed these figures on your site

A small card with the share of working time within reach now and at the end of 2027, 2028 and 2030, the date and a link back. Free under CC BY 4.0; the card carries the credit.

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