Boyd Gaming Corporation (BYD)
Casino hotels with a counted corporate staff. Read October 19, 2026 from the annual report for the period ending December 31, 2025, filed February 20, 2026. Ranked 97 of the 161 Consumer Cyclical companies read so far, by the share within reach now.
Within reach now
17%
End of 2028
25%
Employees, annual report
16,009
Leading staffing pattern
Traveler Accommodation
Share of the working time within reach, long-run pace, four times in five
- Now17%
- End of 202723%
- End of 202825%
- End of 203025%
What changes for its people by the end of 2028, by its industries' figures
- Stays with people 76%
- Becomes checking a model's work 17%
- Handed over with lighter checks 6%
The filing states 16,009 team members, 15,170 at its casino properties and 839 in the corporate function, so the properties carry the workforce at the casino hotel pattern.
The figures on this page come from the company's own annual report and from BLS staffing patterns for its industries, never from a roster. They are estimates with a stated method. Nothing here says what the company will do: within reach is not a forecast of jobs lost or of savings.
What follows from the reading
Share of working time within reach of AI, on the long-run pace at four in five: 17% now, 23% at the end of 2027, 25% at the end of 2028, 25% at the end of 2030. By the patterns, the work is about 25% desk work, 18% people work and 56% body work. These are the site's industry estimates weighted by the shares below: estimates with a stated method and range, not a forecast of what the company will do. By the same patterns, at the end of 2028 about 76% of the working time stays with people (conversation, in-person and hands-on work), 17% becomes checking a model's work and 6% could be handed over with lighter checks, from the industries' own figures, not the company's roles.
Headcount
16,009 employees as of December 31, 2025 (stated). Not stated as a count; the filing describes communities across the United States and names no property abroad.
The filing: “As of December 31, 2025, we had 16,009 employees (Team Members), including 15,170 Team Members at our properties and 839 Team Members in our corporate function.”
The workforce as industry patterns
| Pattern | Share | Reason, from the filing |
|---|---|---|
| Traveler Accommodation | 80% | The filing counts 15,170 team members at its properties (a), casino hotels where gaming is 78% of revenue with food and beverage and rooms beside it, read at the casino hotel pattern as Caesars' and Penn's properties were, by description (c) for the split with the casinos without hotels. |
| Gambling Industries | 15% | The properties without hotels and the casino floors' own gaming work are read at gambling industries by description (c), as Penn's were, since the filing counts the properties as one group. |
| Management of Companies and Enterprises | 5% | The filing counts 839 team members in its corporate function (a), a stated corporate count read at management of companies under rule 6. |
What the filing says about the workforce: 15,170 at the properties and 839 in the corporate function; 989 employees under collective bargaining agreements with six unions; average tenure 7.9 years; 78% reported high job satisfaction in the latest survey.
Companies read with the same leading pattern
Other companies whose largest staffing pattern is also Traveler Accommodation, largest first, each read from its own annual report. Within reach now and at the end of 2028, long-run pace, four in five.
- Hilton Worldwide Holdings Inc. (HLT, 182,000 employees)16% now, 22% by 2028
- Marriott (MAR, 148,000 employees)18% now, 23% by 2028
- MGM Resorts International (MGM, 78,000 employees)16% now, 22% by 2028
- Caesars Entertainment, Inc. (CZR, 50,000 employees)17% now, 23% by 2028
- Hyatt Hotels Corporation (H, 50,000 employees)16% now, 22% by 2028
- Las Vegas Sands Corp. (LVS, 41,500 employees)16% now, 22% by 2028
- Wynn Resorts, Limited (WYNN, 28,500 employees)16% now, 22% by 2028
- PENN Entertainment, Inc. (PENN, 23,441 employees)17% now, 23% by 2028
What the filing says about AI
0 sentences in the filing name AI. The filing names artificial intelligence in no sentence.
Its annual reports, year by year
Sentences naming AI in each annual report, counted by one rule, beside the median report in the Index that year. Each count links its filing. Every company, by year and sector
- Fiscal 20210median 0
- Fiscal 20220median 0
- Fiscal 20230median 1
- Fiscal 20240median 4
- Fiscal 20250median 10
Headcount by filing year
As reported in each year's annual report, with the filing. A year marked not read had no figure the reading could take from the report's text.
| Period | Employees | Filed | Filing |
|---|---|---|---|
| 2025-12-31 | 16,009 | 2026-02-20 | 10-K |
| 2024-12-31 | 16,129 | 2025-02-21 | 10-K |
| 2023-12-31 | 16,129 | 2024-02-26 | 10-K |
| 2022-12-31 | 15,771 | 2023-02-24 | 10-K |
| 2021-12-31 | 15,114 | 2022-02-28 | 10-K |
| 2020-12-31 | 14,284 | 2021-03-01 | 10-K |
| 2019-12-31 | 24,300 | 2020-02-27 | 10-K |
| 2018-12-31 | 23,477 | 2019-03-01 | 10-K |
| 2017-12-31 | 19,707 | 2018-02-26 | 10-K |
| 2016-12-31 | 19,932 | 2017-02-23 | 10-K |
| 2015-12-31 | 18,243 | 2016-02-25 | 10-K |
| 2014-12-31 | 18,290 | 2015-02-27 | 10-K |
| 2013-12-31 | 24,207 | 2014-03-14 | 10-K |
| 2012-12-31 | 25,247 | 2013-03-18 | 10-K |
| 2011-12-31 | 22,960 | 2012-03-07 | 10-K |
| 2010-12-31 | 21,300 | 2011-03-15 | 10-K |
| 2009-12-31 | 15,400 | 2010-03-05 | 10-K |
| 2008-12-31 | 16,000 | 2009-03-02 | 10-K |
| 2007-12-31 | 16,900 | 2008-02-29 | 10-K |
| 2006-12-31 | 18,300 | 2007-03-01 | 10-K |
| 2005-12-31 | 23,400 | 2006-03-14 | 10-K |
| 2004-12-31 | 19,293 | 2005-03-15 | 10-K |
| 2003-12-31 | 13,835 | 2004-03-04 | 10-K |
| 2002-12-31 | 14,225 | 2003-03-27 | 10-K |
| 2001-12-31 | 13,750 | 2002-03-22 | 10-K405 |
| 2000-12-31 | 14,000 | 2001-03-13 | 10-K |
| 1999-12-31 | 15,400 | 2000-03-30 | 10-K |
| 1998-12-31 | 15,000 | 1999-03-31 | 10-K |
| 1997-06-30 | 14,500 | 1997-09-15 | 10-K |
| 1996-06-30 | 11,500 | 1996-09-30 | 10-K |
Limits of this reading
- The split of the 15,170 property team members between casino hotels and casinos without hotels is by description (c).
- The U.S. share is not stated as a count.
Source: the company's annual report on EDGAR, accession 0001437749-26-004908, the filing. Read by Claude Fable 5.1 under rubric version 1, by the method. A company can write to info@stratussc.com to have its reading checked against its filing.
The report on Boyd Gaming Corporation, $29
This page as a document to keep, with what it does not show: the share within reach at every date on three paces and two reliabilities, a typical workforce of this shape at the stated headcount role by role and task by task (the industries' staffing, never the company's roster), where to start, what changes for the people and what they would learn, every sentence in the filing that names AI, the headcount by year, the companies read with the same leading pattern, the method and a citation line. To print or save as a PDF, open again in your browser for a year.
See the report, $29See the sample first: Walmart's report is free
Questions about this company
- How much of Boyd Gaming Corporation's working time is within reach of AI?
- An estimated 17% now and 25% by the end of 2028, on METR's long-run pace at four in five, from the workforce Boyd Gaming Corporation's own annual report describes and BLS staffing patterns for its industries, never from a roster. It is an estimate with a stated method. It is not a forecast of jobs lost or of savings, and it says nothing about what the company will do.
- How many people does Boyd Gaming Corporation employ?
- 16,009 as of December 31, 2025, as its annual report for the period ending December 31, 2025 states.
- What kinds of work make up Boyd Gaming Corporation's workforce?
- Read from its annual report as a blend of 3 industry staffing patterns, the largest Traveler Accommodation; by those patterns the work is about 25% desk work, 18% people work and 56% body work. Each share has a one-sentence reason on this page that can be checked against the filing.
- What does Boyd Gaming Corporation's annual report say about AI?
- 0 sentences in the filing name AI. Its annual reports for fiscal 2021 to 2025 name it in 0, 0, 0, 0 and 0 sentences, year by year. They are counted and quoted on this page, never judged: a count says how much a filing talks about AI, not what the company does with it.
- How is this estimated?
- Claude Fable 5.1 read the annual report under the Index's written rubric (version 1) on October 19, 2026: the stated headcount, the share in the U.S. when stated, and the workforce as a blend of industry staffing patterns. The estimates are the site's industry estimates weighted by those shares, from O*NET tasks with estimated lengths and METR's measurements of how long a task AI models can finish. A company can write to info@stratussc.com to have its reading checked against its filing.
Embed these figures on your site
A small card with the share of working time within reach now and at the end of 2027, 2028 and 2030, the date and a link back. Free under CC BY 4.0; the card carries the credit.