Unity Software Inc. (U)
Game engine and ad network, 4,412, 77% abroad. Read October 20, 2026 from the annual report for the period ending December 31, 2025, filed February 11, 2026. Ranked 84 of the 174 Technology companies read so far, by the share within reach now.
Within reach now
25%
End of 2028
69%
Employees, annual report
4,412
Leading staffing pattern
Software Publishers
Share of the working time within reach, long-run pace, four times in five
- Now25%
- End of 202755%
- End of 202869%
- End of 203075%
What changes for its people by the end of 2028, by its industries' figures
- Stays with people 25%
- Becomes checking a model's work 58%
- Handed over with lighter checks 10%
The filing states 4,412 full-time employees, 77% outside the United States and 65% technical, in two software segments, so one software pattern carries the workforce.
The figures on this page come from the company's own annual report and from BLS staffing patterns for its industries, never from a roster. They are estimates with a stated method. Nothing here says what the company will do: within reach is not a forecast of jobs lost or of savings.
What follows from the reading
Share of working time within reach of AI, on the long-run pace at four in five: 25% now, 55% at the end of 2027, 69% at the end of 2028, 75% at the end of 2030. By the patterns, the work is about 75% desk work, 23% people work and 2% body work. These are the site's industry estimates weighted by the shares below: estimates with a stated method and range, not a forecast of what the company will do. By the same patterns, at the end of 2028 about 25% of the working time stays with people (conversation, in-person and hands-on work), 58% becomes checking a model's work and 10% could be handed over with lighter checks, from the industries' own figures, not the company's roles.
Headcount
4,412 employees as of December 31, 2025 (stated). The filing states that approximately 77% of full-time employees were located outside of the United States.
The filing: “As of December 31, 2025, we had a total of 4,412 full-time employees, across 25 offices and in 16 countries.”
The workforce as industry patterns
| Pattern | Share | Reason, from the filing |
|---|---|---|
| Software Publishers | 100% | By description (c): a real-time 3D engine and a game advertising network, both software businesses, with 65% of employees in technical roles; the filing counts no employees by segment. |
What the filing says about the workforce: 4,412 full-time employees across 25 offices in 16 countries, 77% outside the United States; 2,887 in technical roles (65%); contractors and consultants are engaged and not counted; the headcount fell from 7,703 in 2022.
Companies read with the same leading pattern
Other companies whose largest staffing pattern is also Software Publishers, largest first, each read from its own annual report. Within reach now and at the end of 2028, long-run pace, four in five.
- Microsoft (MSFT, 223,000 employees)25% now, 69% by 2028
- Oracle (ORCL, 141,000 employees)26% now, 69% by 2028
- Salesforce, Inc. (CRM, 83,334 employees)25% now, 69% by 2028
- Uber Technologies, Inc. (UBER, 34,000 employees)29% now, 67% by 2028
- DoorDash, Inc. (DASH, 31,400 employees)29% now, 67% by 2028
- Adobe Inc. (ADBE, 31,360 employees)25% now, 69% by 2028
- ServiceNow, Inc. (NOW, 29,187 employees)25% now, 69% by 2028
- Synopsys, Inc. (SNPS, 28,000 employees)25% now, 69% by 2028
What the filing says about AI
43 sentences in the filing name AI. The filing says the company is building AI into its offerings, including AI-driven content creation and workflow tools in its engine, and names the risks of using or failing to use AI.
- “We are increasingly building AI into certain of our offerings, and issues raised by the use of, or failure to successfully use, AI in our offerings, or the use of AI by our customers and competitors may adversely affect our business, reputation, or financial results.”
- “Our comprehensive set of software, including AI solutions, supports developers through the entire development lifecycle - from prototyping to live service operation, user acquisition, and monetization.”
- “Create Solutions includes our custom real-time 3D engine and development environment with a high-definition render pipeline; AI-driven content creation and workflow enhancements, graphics, animation, and audio tools; navigation, networking, user interface tools and more.”
- “We believe that the principal competitive factors in our market are: cross-platform deployability; the pace and quality of new product innovation, such as the rise of AI and machine learning and the increasing use of data and trained models; supply from publishers, who may also use channels beyond in-app advertising to grow revenue; product capabilities, including flexibility, scalability, perf...”
- “Overall growth of our revenue is difficult to predict and depends, in part, on our ability to execute on enhancing our artificial intelligence ("AI") capabilities and data infrastructure, our ongoing business realignment, and other growth strategies.”
Its annual reports, year by year
Sentences naming AI in each annual report, counted by one rule, beside the median report in the Index that year. Each count links its filing. Every company, by year and sector
- Fiscal 20214median 0
- Fiscal 20223median 0
- Fiscal 202335median 1
- Fiscal 202443median 4
- Fiscal 202543median 10
Headcount by filing year
As reported in each year's annual report, with the filing. A year marked not read had no figure the reading could take from the report's text.
| Period | Employees | Filed | Filing |
|---|---|---|---|
| 2025-12-31 | 4,412 | 2026-02-11 | 10-K |
| 2024-12-31 | 4,987 | 2025-02-21 | 10-K |
| 2023-12-31 | 6,748 | 2024-02-29 | 10-K |
| 2022-12-31 | 7,703 | 2023-02-27 | 10-K |
| 2021-12-31 | 5,245 | 2022-02-22 | 10-K |
| 2020-12-31 | 4,001 | 2021-03-05 | 10-K |
Limits of this reading
- Contractors and consultants are engaged and not counted (rule 8).
Source: the company's annual report on EDGAR, accession 0001810806-26-000011, the filing. Read by Claude Fable 5.1 under rubric version 1, by the method. A company can write to info@stratussc.com to have its reading checked against its filing.
The report on Unity Software Inc., $29
This page as a document to keep, with what it does not show: the share within reach at every date on three paces and two reliabilities, a typical workforce of this shape at the stated headcount role by role and task by task (the industries' staffing, never the company's roster), where to start, what changes for the people and what they would learn, every sentence in the filing that names AI, the headcount by year, the companies read with the same leading pattern, the method and a citation line. To print or save as a PDF, open again in your browser for a year.
See the report, $29See the sample first: Walmart's report is free
Questions about this company
- How much of Unity Software Inc.'s working time is within reach of AI?
- An estimated 25% now and 69% by the end of 2028, on METR's long-run pace at four in five, from the workforce Unity Software Inc.'s own annual report describes and BLS staffing patterns for its industries, never from a roster. It is an estimate with a stated method. It is not a forecast of jobs lost or of savings, and it says nothing about what the company will do.
- How many people does Unity Software Inc. employ?
- 4,412 as of December 31, 2025, as its annual report for the period ending December 31, 2025 states. About 23% in the U.S.
- What kinds of work make up Unity Software Inc.'s workforce?
- Read from its annual report as a blend of 1 industry staffing pattern, the largest Software Publishers; by those patterns the work is about 75% desk work, 23% people work and 2% body work. Each share has a one-sentence reason on this page that can be checked against the filing.
- What does Unity Software Inc.'s annual report say about AI?
- 43 sentences in the filing name AI. Its annual reports for fiscal 2021 to 2025 name it in 4, 3, 35, 43 and 43 sentences, year by year. They are counted and quoted on this page, never judged: a count says how much a filing talks about AI, not what the company does with it.
- How is this estimated?
- Claude Fable 5.1 read the annual report under the Index's written rubric (version 1) on October 20, 2026: the stated headcount, the share in the U.S. when stated, and the workforce as a blend of industry staffing patterns. The estimates are the site's industry estimates weighted by those shares, from O*NET tasks with estimated lengths and METR's measurements of how long a task AI models can finish. A company can write to info@stratussc.com to have its reading checked against its filing.
Embed these figures on your site
A small card with the share of working time within reach now and at the end of 2027, 2028 and 2030, the date and a link back. Free under CC BY 4.0; the card carries the credit.