Roblox Corporation (RBLX)
An online game platform, mostly engineers. Read November 8, 2026 from the annual report for the period ending December 31, 2025, filed February 11, 2026. Ranked 74 of the 238 Technology companies read so far, by the share within reach now.
Within reach now
51%
projected from METR's April 2026 measurement and Epoch's November 2026 index
End of 2028
73%
Employees, annual report
3,065
Leading staffing pattern
Software Publishers
Share of the working time within reach, long-run pace, four times in five
Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.
- Now51%
- End of 202768%
- End of 202873%
- End of 203075%
What changes for its people by the end of 2028, by its industries' figures
- Stays with people 25%
- Becomes checking a model's work 63%
- Handed over with lighter checks 10%
A game platform company with 3,065 full-time employees, three quarters in product and engineering, read whole at software publishers.
The figures on this page come from the company's own annual report and from BLS staffing patterns for its industries, never from a roster. They are estimates with a stated method. Nothing here says what the company will do: within reach is not a forecast of jobs lost or of savings.
What follows from the reading
Share of working time within reach of AI, on the long-run pace at four in five: 51% now, 68% at the end of 2027, 73% at the end of 2028, 75% at the end of 2030. By the patterns, the work is about 75% desk work, 23% people work and 2% body work. These are the site's industry estimates weighted by the shares below: estimates with a stated method and range, not a forecast of what the company will do. By the same patterns, at the end of 2028 about 25% of the working time stays with people (conversation, in-person and hands-on work), 63% becomes checking a model's work and 10% could be handed over with lighter checks, from the industries' own figures, not the company's roles.
Headcount
3,065 employees as of December 31, 2025 (stated). Derived from stated parts: over 200 of the 3,065 full-time employees are located outside the U.S.
The filing: “As of December 31, 2025, we employed 3,065 full time employees, the majority of whom work from our San Mateo, California headquarters.”
The workforce as industry patterns
| Pattern | Share | Reason, from the filing |
|---|---|---|
| Software Publishers | 100% | Count (a) within one business: over 2,300 employees, approximately 75%, in product and engineering functions building the Roblox platform, with the rest inside the same software pattern; the thousands of trust and safety agents are not employees. |
What the filing says about the workforce: 3,065 full-time employees, over 2,300 in product and engineering (about 75%), over 200 outside the U.S.; thousands of trust and safety agents across the globe besides, not counted; personnel costs $2,112.6 million in 2025.
Companies read with the same leading pattern
Other companies whose largest staffing pattern is also Software Publishers, largest first, each read from its own annual report. Within reach now and at the end of 2028, long-run pace, four in five. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.
- Microsoft (MSFT, 223,000 employees)51% now, 73% by 2028
- Oracle (ORCL, 141,000 employees)51% now, 73% by 2028
- Salesforce, Inc. (CRM, 83,334 employees)51% now, 73% by 2028
- Uber Technologies, Inc. (UBER, 34,000 employees)52% now, 71% by 2028
- DoorDash, Inc. (DASH, 31,400 employees)52% now, 71% by 2028
- Adobe Inc. (ADBE, 31,360 employees)51% now, 73% by 2028
- ServiceNow, Inc. (NOW, 29,187 employees)51% now, 73% by 2028
- Synopsys, Inc. (SNPS, 28,000 employees)51% now, 73% by 2028
What the filing says about AI
63 sentences in the filing name AI. Sixty-three sentences, mostly moderation: text filtering, voice and content moderation and other automated systems powered by artificial intelligence, with uploaded images, audio and video reviewed by humans or by AI trained on its Community Standards.
- “Forward-looking statements contained in this Annual Report on Form 10-K include, but are not limited to, statements about: our expectations regarding future financial performance, including but not limited to our expectations regarding revenue, cost of revenue, changes in the estimated average lifetime of a paying user, operating expenses, operating losses, operating leverage, our key metrics,...”
- “Because a large number of our users are children, our Community Standards and moderation enforcement are purpose-built to be strict and we strive to quickly remove violative content and bad actors from our community. 11 Table of Contents Moderation Systems We leverage text-filtering, voice moderation, content moderation, and other automated systems powered by artificial intelligence ("AI") such...”
- “All images, audio files, and video files that creators upload to the Roblox Platform to include in their experiences and in the Marketplace are subject to review by humans or by AI trained on our Community Standards.”
- “When experiences are published or updated on the Roblox Platform, they are evaluated by a suite of AI driven tools that identify problematic language, potential bypasses to our safety systems, and content that falls outside our policies, and a human review team is continuously operating to evaluate flagged content.”
- “Using advanced pattern matching and machine learning, our chat filters are constantly evolving and process billions of messages per day.”
Its annual reports, year by year
Sentences naming AI in each annual report, counted by one rule, beside the median report in the Index that year. Each count links its filing. Every company, by year and sector
- Fiscal 20213median 0
- Fiscal 20228median 0
- Fiscal 202333median 1
- Fiscal 202445median 4
- Fiscal 202563median 10
Headcount by filing year
As reported in each year's annual report, with the filing. A year marked not read had no figure the reading could take from the report's text.
| Period | Employees | Filed | Filing |
|---|---|---|---|
| 2025-12-31 | 3,065 | 2026-02-11 | 10-K |
| 2024-12-31 | 2,474 | 2025-02-18 | 10-K |
| 2023-12-31 | 2,457 | 2024-02-21 | 10-K |
| 2022-12-31 | 2,128 | 2023-02-28 | 10-K |
| 2021-12-31 | 1,600 | 2022-02-25 | 10-K |
Limits of this reading
- The trust and safety agents are not the company's employees (rule 8).
- The U.S. share is derived from the stated count abroad, given as over 200.
Source: the company's annual report on EDGAR, accession 0001315098-26-000024, the filing. Read by Claude Fable 5.1 under rubric version 1, by the method. A company can write to info@stratussc.com to have its reading checked against its filing.
The report on Roblox Corporation, $29
This page as a document to keep, with what it does not show: the share within reach at every date on three paces and two reliabilities, a typical workforce of this shape at the stated headcount role by role and task by task (the industries' staffing, never the company's roster), where to start, what changes for the people and what they would learn, every sentence in the filing that names AI, the headcount by year, the companies read with the same leading pattern, the method and a citation line. To print or save as a PDF, open again in your browser for a year.
See the report, $29See the sample first: Walmart's report is free
Questions about this company
- How much of Roblox Corporation's working time is within reach of AI?
- An estimated 51% now and 73% by the end of 2028, on METR's long-run pace at four in five, from the workforce Roblox Corporation's own annual report describes and BLS staffing patterns for its industries, never from a roster. It is an estimate with a stated method. It is not a forecast of jobs lost or of savings, and it says nothing about what the company will do.
- How many people does Roblox Corporation employ?
- 3,065 as of December 31, 2025, as its annual report for the period ending December 31, 2025 states. About 93% in the U.S.
- What kinds of work make up Roblox Corporation's workforce?
- Read from its annual report as a blend of 1 industry staffing pattern, the largest Software Publishers; by those patterns the work is about 75% desk work, 23% people work and 2% body work. Each share has a one-sentence reason on this page that can be checked against the filing.
- What does Roblox Corporation's annual report say about AI?
- 63 sentences in the filing name AI. Its annual reports for fiscal 2021 to 2025 name it in 3, 8, 33, 45 and 63 sentences, year by year. They are counted and quoted on this page, never judged: a count says how much a filing talks about AI, not what the company does with it.
- How is this estimated?
- Claude Fable 5.1 read the annual report under the Index's written rubric (version 1) on November 8, 2026: the stated headcount, the share in the U.S. when stated, and the workforce as a blend of industry staffing patterns. The estimates are the site's industry estimates weighted by those shares, from O*NET tasks with estimated lengths and METR's measurements of how long a task AI models can finish. A company can write to info@stratussc.com to have its reading checked against its filing.
Embed these figures on your site
A small card with the share of working time within reach now and at the end of 2027, 2028 and 2030, the date and a link back. Free under CC BY 4.0; the card carries the credit.