Six Flags Entertainment Corporation (FUN)
Amusement park operator, 4,225 full-time, 91,000 seasonal. Read October 20, 2026 from the annual report for the period ending December 31, 2025, filed February 26, 2026. Ranked 161 of the 199 Consumer Cyclical companies read so far, by the share within reach now.
Within reach now
16%
End of 2028
21%
Employees, annual report
4,225
Leading staffing pattern
Amusement Parks and Arcades
Share of the working time within reach, long-run pace, four times in five
- Now16%
- End of 202720%
- End of 202821%
- End of 203022%
What changes for its people by the end of 2028, by its industries' figures
- Stays with people 79%
- Becomes checking a model's work 12%
- Handed over with lighter checks 9%
The filing states 4,225 full-time employees at year-end and 91,000 seasonal and part-time employees during the year, in one amusement park business, so one parks pattern carries the workforce with the seasonal count noted.
The figures on this page come from the company's own annual report and from BLS staffing patterns for its industries, never from a roster. They are estimates with a stated method. Nothing here says what the company will do: within reach is not a forecast of jobs lost or of savings.
What follows from the reading
Share of working time within reach of AI, on the long-run pace at four in five: 16% now, 20% at the end of 2027, 21% at the end of 2028, 22% at the end of 2030. By the patterns, the work is about 22% desk work, 30% people work and 49% body work. These are the site's industry estimates weighted by the shares below: estimates with a stated method and range, not a forecast of what the company will do. By the same patterns, at the end of 2028 about 79% of the working time stays with people (conversation, in-person and hands-on work), 12% becomes checking a model's work and 9% could be handed over with lighter checks, from the industries' own figures, not the company's roles.
Headcount
4,225 employees as of December 31, 2025 (stated). The filing counts no employees by country; the United States is 89% of revenue, with parks in Canada and Mexico.
The filing: “As of December 31, 2025, the Company employed approximately 4,225 full-time employees.”
The workforce as industry patterns
| Pattern | Share | Reason, from the filing |
|---|---|---|
| Amusement Parks and Arcades | 100% | By description (c): amusement and water parks run by full-time staff and a seasonal workforce of about 91,000; the filing counts no employees by function. |
What the filing says about the workforce: About 4,225 full-time employees at year-end, which the filing says is about 15% fewer than the combined count a year earlier after post-merger productivity and efficiency efforts; about 91,000 seasonal and part-time employees during 2025, many students, some housed in dormitories; about 1,950 employees represented by unions.
Companies read with the same leading pattern
Other companies whose largest staffing pattern is also Amusement Parks and Arcades, largest first, each read from its own annual report. Within reach now and at the end of 2028, long-run pace, four in five.
- Disney (DIS, 231,000 employees)18% now, 33% by 2028
What the filing says about AI
2 sentences in the filing name AI. The filing names AI among the evolving technology systems it must implement and the platforms it depends on, in its risk factors.
- “Increased dependence on these technology platforms, including these platforms' usage of artificial intelligence, may adversely impact sales, and therefore revenues, if key systems are disrupted for an extended period of time. 10 Table of Contents Failure to keep pace with developments in technology could adversely affect operations or competitive position.”
- “Information and artificial intelligence technology systems continue to evolve and, in order to remain competitive, the Company must implement new technologies and systems in a timely and efficient manner.”
Its annual reports, year by year
Sentences naming AI in each annual report, counted by one rule, beside the median report in the Index that year. Each count links its filing. Every company, by year and sector
Headcount by filing year
As reported in each year's annual report, with the filing. A year marked not read had no figure the reading could take from the report's text.
| Period | Employees | Filed | Filing |
|---|---|---|---|
| 2025-12-31 | 4,225 | 2026-02-26 | 10-K |
| 2024-12-31 | 5,000 | 2025-03-03 | 10-K |
Limits of this reading
- The collector took the seasonal count of 91,000; rule 2 takes the full-time year-end count of 4,225 with the seasonal count in the notes, as Vail's is read, so the headcount understates the people who do the work in season.
Source: the company's annual report on EDGAR, accession 0001999001-26-000048, the filing. Read by Claude Fable 5.1 under rubric version 1, by the method. A company can write to info@stratussc.com to have its reading checked against its filing.
The report on Six Flags Entertainment Corporation, $29
This page as a document to keep, with what it does not show: the share within reach at every date on three paces and two reliabilities, a typical workforce of this shape at the stated headcount role by role and task by task (the industries' staffing, never the company's roster), where to start, what changes for the people and what they would learn, every sentence in the filing that names AI, the headcount by year, the companies read with the same leading pattern, the method and a citation line. To print or save as a PDF, open again in your browser for a year.
See the report, $29See the sample first: Walmart's report is free
Questions about this company
- How much of Six Flags Entertainment Corporation's working time is within reach of AI?
- An estimated 16% now and 21% by the end of 2028, on METR's long-run pace at four in five, from the workforce Six Flags Entertainment Corporation's own annual report describes and BLS staffing patterns for its industries, never from a roster. It is an estimate with a stated method. It is not a forecast of jobs lost or of savings, and it says nothing about what the company will do.
- How many people does Six Flags Entertainment Corporation employ?
- 4,225 as of December 31, 2025, as its annual report for the period ending December 31, 2025 states.
- What kinds of work make up Six Flags Entertainment Corporation's workforce?
- Read from its annual report as a blend of 1 industry staffing pattern, the largest Amusement Parks and Arcades; by those patterns the work is about 22% desk work, 30% people work and 49% body work. Each share has a one-sentence reason on this page that can be checked against the filing.
- What does Six Flags Entertainment Corporation's annual report say about AI?
- 2 sentences in the filing name AI. Its annual reports for fiscal 2024 to 2025 name it in 0 and 2 sentences, year by year. They are counted and quoted on this page, never judged: a count says how much a filing talks about AI, not what the company does with it.
- How is this estimated?
- Claude Fable 5.1 read the annual report under the Index's written rubric (version 1) on October 20, 2026: the stated headcount, the share in the U.S. when stated, and the workforce as a blend of industry staffing patterns. The estimates are the site's industry estimates weighted by those shares, from O*NET tasks with estimated lengths and METR's measurements of how long a task AI models can finish. A company can write to info@stratussc.com to have its reading checked against its filing.
Embed these figures on your site
A small card with the share of working time within reach now and at the end of 2027, 2028 and 2030, the date and a link back. Free under CC BY 4.0; the card carries the credit.