Corsair Gaming, Inc. (CRSR)
Gaming PC components and peripherals. Read November 11, 2026 from the annual report for the period ending December 31, 2025, filed February 25, 2026. Ranked 145 of the 238 Technology companies read so far, by the share within reach now.
Within reach now
42%
projected from METR's April 2026 measurement and Epoch's November 2026 index
End of 2028
61%
Employees, annual report
2,355
Leading staffing pattern
Computer and Peripheral Equipment Manufacturing
Share of the working time within reach, long-run pace, four times in five
Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.
- Now42%
- End of 202756%
- End of 202861%
- End of 203062%
What changes for its people by the end of 2028, by its industries' figures
- Stays with people 38%
- Becomes checking a model's work 54%
- Handed over with lighter checks 7%
A computer hardware company whose stated total includes full-time contractors.
The figures on this page come from the company's own annual report and from BLS staffing patterns for its industries, never from a roster. They are estimates with a stated method. Nothing here says what the company will do: within reach is not a forecast of jobs lost or of savings.
What follows from the reading
Share of working time within reach of AI, on the long-run pace at four in five: 42% now, 56% at the end of 2027, 61% at the end of 2028, 62% at the end of 2030. By the patterns, the work is about 62% desk work, 19% people work and 19% body work. These are the site's industry estimates weighted by the shares below: estimates with a stated method and range, not a forecast of what the company will do. By the same patterns, at the end of 2028 about 38% of the working time stays with people (conversation, in-person and hands-on work), 54% becomes checking a model's work and 7% could be handed over with lighter checks, from the industries' own figures, not the company's roles.
Headcount
2,355 employees as of December 31, 2025 (stated). Not stated.
The filing: “As of December 31, 2025, we employed 2,355 persons, including contractors working full-time in our manufacturing operations as well as contractors supporting our software and IT development.”
The workforce as industry patterns
| Pattern | Share | Reason, from the filing |
|---|---|---|
| Computer and Peripheral Equipment Manufacturing | 100% | By description (c): gaming PC components, systems and peripherals, with its own manufacturing operations; no count by function or segment. |
What the filing says about the workforce: Employees in several European countries under statutory collective bargaining agreements are about 1.7% of the total. No U.S. direct employee is represented by a union.
Companies read with the same leading pattern
Other companies whose largest staffing pattern is also Computer and Peripheral Equipment Manufacturing, largest first, each read from its own annual report. Within reach now and at the end of 2028, long-run pace, four in five. Now is projected from METR's April 2026 measurement and Epoch's November 2026 index.
- Apple (AAPL, 166,000 employees)42% now, 56% by 2028
- Dell Technologies Inc. (DELL, 97,000 employees)43% now, 63% by 2028
- Hewlett Packard Enterprise Company (HPE, 67,000 employees)42% now, 62% by 2028
- HP Inc. (HPQ, 55,000 employees)42% now, 61% by 2028
- Western Digital Corporation (WDC, 40,000 employees)42% now, 61% by 2028
- Seagate Technology Holdings plc (STX, 30,000 employees)42% now, 61% by 2028
- Xerox Holdings Corporation (XRX, 22,900 employees)39% now, 53% by 2028
- NetApp, Inc. (NTAP, 11,700 employees)43% now, 63% by 2028
What the filing says about AI
25 sentences in the filing name AI. The filing names AI workstations among its products and AI architectures in the graphics cards its systems use.
- “Includes our high-performance power supply units ("PSUs"), cooling solutions, computer cases, and dynamic random access memory ("DRAM") modules, as well as high-end prebuilt and custom-built gaming PCs and laptops, and AI workstations, among others.”
- “These new 5000 series GPUs, incorporating advanced artificial intelligence ("AI") architectures, delivered meaningful performance improvements, including higher frame rates at 4K resolution and enhanced ray-tracing capabilities supported by AI-driven frame generation.”
- “Our solutions include our PSUs, cooling solutions, computer cases, SSD and DRAM modules, as well as high-end prebuilt and custom-built gaming PCs and laptops, and AI workstations, among others.”
- “In recent years, we have entered into several new markets, for example we have expanded our product ecosystem to include high-performance AI workstations designed for specialized AI workflows, the cameras market for content creators and the sim racing market for gamers, and in the future, we intend to introduce other products designed to appeal to these markets.”
- “In addition, future GPU launches may increasingly cater towards artificial intelligence ("AI") and data center sectors, which are designed for parallel processing of workloads and often strip out graphic-specific features essential to gaming.”
Its annual reports, year by year
Sentences naming AI in each annual report, counted by one rule, beside the median report in the Index that year. Each count links its filing. Every company, by year and sector
- Fiscal 20210median 0
- Fiscal 20220median 0
- Fiscal 20236median 1
- Fiscal 202417median 4
- Fiscal 202525median 10
Headcount by filing year
As reported in each year's annual report, with the filing. A year marked not read had no figure the reading could take from the report's text.
| Period | Employees | Filed | Filing |
|---|---|---|---|
| 2025-12-31 | 2,355 | 2026-02-25 | 10-K |
| 2024-12-31 | 2,567 | 2025-02-26 | 10-K |
| 2023-12-31 | 2,387 | 2024-02-27 | 10-K |
| 2022-12-31 | 2,480 | 2023-02-27 | 10-K |
| 2021-12-31 | 2,490 | 2022-03-01 | 10-K |
| 2020-12-31 | 2,411 | 2021-03-11 | 10-K |
Limits of this reading
- The total includes contractors working full-time in manufacturing and in software and IT development, which the filing does not count apart (rule 8).
- No count by function; one pattern by description.
Source: the company's annual report on EDGAR, accession 0001193125-26-067833, the filing. Read by Claude Fable 5.2 under rubric version 1, by the method. A company can write to info@stratussc.com to have its reading checked against its filing.
The report on Corsair Gaming, Inc., $29
This page as a document to keep, with what it does not show: the share within reach at every date on three paces and two reliabilities, a typical workforce of this shape at the stated headcount role by role and task by task (the industries' staffing, never the company's roster), where to start, what changes for the people and what they would learn, every sentence in the filing that names AI, the headcount by year, the companies read with the same leading pattern, the method and a citation line. To print or save as a PDF, open again in your browser for a year.
See the report, $29See the sample first: Walmart's report is free
Questions about this company
- How much of Corsair Gaming, Inc.'s working time is within reach of AI?
- An estimated 42% now and 61% by the end of 2028, on METR's long-run pace at four in five, from the workforce Corsair Gaming, Inc.'s own annual report describes and BLS staffing patterns for its industries, never from a roster. It is an estimate with a stated method. It is not a forecast of jobs lost or of savings, and it says nothing about what the company will do.
- How many people does Corsair Gaming, Inc. employ?
- 2,355 as of December 31, 2025, as its annual report for the period ending December 31, 2025 states.
- What kinds of work make up Corsair Gaming, Inc.'s workforce?
- Read from its annual report as a blend of 1 industry staffing pattern, the largest Computer and Peripheral Equipment Manufacturing; by those patterns the work is about 62% desk work, 19% people work and 19% body work. Each share has a one-sentence reason on this page that can be checked against the filing.
- What does Corsair Gaming, Inc.'s annual report say about AI?
- 25 sentences in the filing name AI. Its annual reports for fiscal 2021 to 2025 name it in 0, 0, 6, 17 and 25 sentences, year by year. They are counted and quoted on this page, never judged: a count says how much a filing talks about AI, not what the company does with it.
- How is this estimated?
- Claude Fable 5.2 read the annual report under the Index's written rubric (version 1) on November 11, 2026: the stated headcount, the share in the U.S. when stated, and the workforce as a blend of industry staffing patterns. The estimates are the site's industry estimates weighted by those shares, from O*NET tasks with estimated lengths and METR's measurements of how long a task AI models can finish. A company can write to info@stratussc.com to have its reading checked against its filing.
Embed these figures on your site
A small card with the share of working time within reach now and at the end of 2027, 2028 and 2030, the date and a link back. Free under CC BY 4.0; the card carries the credit.